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Sneak Peek Recap for Shield, Loot and Other Changes – New Details Inside!

Shields:

  • No shield given from Town Hall destruction
  • [UPDATED] No shield given if attacker does not deploy at least 1/3rd of a full army
    • Full army: Maximum possible space of Army Camp and Heroes (weighted x25 space) of defender TH level

  • 12 hours shield given at 30% destruction
  • 14 hours shield given at 60% destruction
  • 16 hours shield given at 90%…

Sneak Peek Recap for Shield, Loot and Other Changes – New Details Inside!

Sneak Peek Recap for Shield, Loot and Other Changes – New Details Inside!

From the Dev's Desk: Shields – Part II: Village Guard and Personal Breaks

In our last post, we laid out the groundwork for the revamped shield system. We are increasing focus on both attacking and defending while better supporting players’ daily schedules. Town Halls will be coming back inside villages, players will have to defend fairly to get shields, and fair defenses will earn more shield more reliably. Players will also…

From the Dev’s Desk: Shields – Part II: Village Guard and Personal Breaks

From the Dev’s Desk: Shields – Part II: Village Guard and Personal Breaks

From the Dev's Desk: Shields – Part I: Attacking and Defending

Hello Chiefs!

A major focus area in the coming update affects how people play Clash of Clans every single day: shields. Improving the shield system is a complex and delicate job, so coming update includes a broad package of changes designed to make village defense fairer, play sessions more flexible, and attacking more encouraged.

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A Revamped and Improved Shield System

Over several posts,…

From the Dev’s Desk: Shields – Part I: Attacking and Defending

From the Dev’s Desk: Shields – Part I: Attacking and Defending